------------------------------------- JKururin 0.1a - 27 May 2002 AD -Readme 1.3 * 31 May 2002 AD ------------------------------------- Olivier Zitvogel http://www.zitvogel.com ------------------------------------- *** DISCLAMER *** You can cpopy/distribut/publish this program in the following conditions : - mention my name - join the present text file to the package All other rights are reserved to Olivier Zitvogel *** EXECUTION *** - Double Click on jkururin.jar (Windows...) - type "java -jar jkururin.jar" *** COMMANDS *** In menu : - Up - Down : switch between (start, options and exit) - LEFT - RIGHT : change level - ENTER : validate current menu item - ESC : return to game In game : - Arrows : move the pad in game - ESC : pause, menu - F1 : decrements main game thread sleep ms by 1 - F2 : increments main game thread sleep ms by 1 - F3 : adds lives *** SPECIAL NOTES *** You may explore the jar archive with an unpacker like Winrar or Winzip You can change images, edit the xml level files but without no warranty that the game will not crash ! To add a new level in the xml, don't forget to increment the level count in the section Also, in the tag the number attributes starts at 0, so for 10 levels, the section number attribute should have 10 as value, the first level should have 0 as its number and the last : 9 *** BUGS *** - no option menu - collisons improvement needed - no error handling in the xml level file structure - keyboard don't work on mac - sometimes the screen don't refresh, when another comes over the game's one - the game buffer is not centered in the frame (reported win2k jdk 1.4.0 Athlon 1Ghz 256 Mb RAM) (Java(TM) 2 Runtime Environment, Standard Edition (build 1.4.0-b92) (Java HotSpot(TM) Client VM (build 1.4.0-b92, mixed mode) *** TODO *** - make a doc on how to create level - make a level editor *********************************************** To send any comments/bugs, visit http://www.zitvogel.com ***********************************************