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|2002/05/27||Coding||EN||JKururin 0.1a (Java)||TOP|
Here is a tiny game I did as a 50 hours projet for my faculty. The game is inspired from the Nintendo GameBoy Advance's "Kuru Kuru Kururin". The principle is easy : a pad is rotating, move it to the end of the level in a given time without colliding to much with sprites, walls, etc...
The program was tested under Windows environments with the Java Runtime Environment(JRE) 1.3.1_03
The game was not tested under Linux/Unix/Mac environments, please send feedbacks.
See README.TXT for more details.
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